Covey Rez Pro Holodeck

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The Covey Rez Pro Holodeck system can be used as a basic Pack and Rez tool; however, it is capable of much more. Full instruction videos are on Manwa Pastorelli's YouTube Channel


  • Create Rez Sets (scene switching)
  • Control Items individually
  • Full Inbound And Outbound API
  • Relative and Absolute positioning
  • Nested Rez Systems.
  • Built for OpenSim and designed to be left out permanently without lag
  • Multiple owners on a sim without interference
  • Non-Destructive (Uses notecards instead of the description field)
  • No-Copy Items protection


Covey Rez Pro Holodeck - Rez Sets

This system can record and rez sets of items. For example, you might have different sets of furniture for a room. With the Covey Rez Pro system, you can easily and quickly switch between them. Entire regions are possible with the correct opensim.ini settings. You also can rez and de-rez individual items. Additionally, nested rez boxes are possible. For example, you could have one rez box which contains 10 rez boxes. Each one can be rezzed and then automatically moved into place. Then you could rez all the items from it, a set of items or a single item. Please see our Making And Using Rez Sets video for more.

Covey Rez Pro Holodeck - API

There is a full Inbound and outbound A.P.I. which will allow a multitude of other functions such as using it as the rezzing add-on for a vendor. It also allows automated collection and repositioning of sim vehicles without the need to use temp rez as is the usual case now. Everything can be automatic and triggered by other objects in a sim. So, it can act as a full scene switcher / Holodeck.

Relative And Absolute Positioning

There are two rezzing modes; relative (items will move around if the box moves) and absolute (return the items to their original position on the sim). The system supports SIM’s of any size and will allow you to rez all the way up to 10 km high. Underground movement is possible as well if your Open Sim server settings allow it. Breaking rez sets by moving them outside the boundaries of a sim is not possible with the Covey Rez Pro Holodeck.

Covey Rez Pro Holodeck - Designed For Opensim

Low Lag Design

Covey Rez Pro Holodeck's design is specific to opensim. It makes use of OSSL to reduce the burden on regions. Usually, rez systems run a timer to detect movement of the rez box. So does this system, but it can be turned off. The memory requirements are absolutely minimum; meaning there should be no adverse effect on your regions. Listeners only get activated when required.

Script Reset Protection

In opensimulator turning scripts off in the estate tools will cause a script reset when they are enabled again. However, in Second Life this does not happen. Most rez systems in opensim originate from Second Life. The Covey Rez Pro will not lose position data or settings after a script reset.

Multiple Rez systems at one time.

The Covey Rez Pro Holodeck supports multiple systems on one sim. They can have the same or different owners. The only restriction is that only one item per avatar may record at one time. The system ensures this is the case for you.

Convenient recording modes

Convenient recording modes allow you to automatically pick items up if your Open Sim grid allows it. Or if it doesn’t there is a manual mode as well which supports testing items to see which ones you have recorded.

Non Destructive (Uses note cards instead of the description field)

The system is NON-DESTRUCTIVE for your items. Many items use the object description field for their own purposes. Most rez systems either store item positions in the description field or in script memory. The description field method will break items that already use it. The Covey Rez Pro Holodeck writes to notecards instead; avoiding the issue entirely.

No-Copy item protection

Like all rez systems packing and rezzing no-copy items can easily end up with you permanently losing the item. Covey Rez system pro protects you against this by detecting it and refusing to record the item. Of course, you get notified. When you are packing items you also have protection against dropping a script into the same item twice. Should you do this, the duplicate script will be detected and removed.